Emilie Reed on the dystopic struggles of Eidolon's world, and the limits of the Empathy Game Edmund Chu on the online IF game Barbetween, and the precarious exchange of memories Eve Golden Woods on Dan Olson's Resist, Joyce's The Dead, and perspectives on navigating normality Josh Trevett on MirrorMoonEP, English Country Tune, and the spatially evocative puzzle game Ansh Patel on GREAT ARTIST and the conceptual gaps between ideas and execution Gita Jackson on Little Party and the struggles of the teenage artist and Lana Polansky on Way to Go's naturalistic dreamscape and its betrayal of nostalgia
For our Features: Claris Cyarron of Silverstring illustrates the power of Mark Rothko's paintings, and games that engage with space, time, and image through abstraction. James Earl Cox III writes on Cross Media games, and translating fiction across mediums. And for our interview, I speak to artist, software developer, and game-maker Andi McClure about her large body of work.
This issue's cover was illustrated by Katie Rose, a cross-media visual artist based in Austin, Texas. You can view Katie's work at katierosepipkin.com.